Wednesday, August 5, 2009
Connection Extension for Autodesk 3ds Max Design 2010
more at:http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=13402511
The Pixel Farm Launch PFPipe at Siggraph 2009
PFPipe is a C API for reading PFTrack projects and obtaining the data contained therein, this will allow people to establish direct integration of PFTrack data into 3rd party applications and in-house pipelines and technologies. The first release of PFPipe will provide access to both PFTrack’s camera data and renowned distortion models, as well as providing all project links to footage and clips used in the project file itself.
To provide a working example of how PFPipe could provide useful tools, developers at The Pixel Farm have ported PFBarrel, PFCameraImport and PFDataCombiner to a plug-in set for shake 4.1. The API includes sample C code for applications and a PFTrack project to enable developers and TD’s to quickly develop tools based on this new and unique technology.
Michael Lancaster, Product Director, The Pixel Farm comments: “As with all of our products our aim is to create tools that make production easier and more cost-effective. PFPipe was developed after spending time with our customers, seeing their workflows and thus creating a tool that they needed.”
3D modelling and printing contest from Shapeways and AutoDesSys
AutoDesSys has a passion for 3D modeling! Shapeways is passionate about creating!
Together they are inviting designers from all industries to build their dream home or any object in it with bonzai3d.
Contestants who do not own bonzai3d, can download the free trial version from http://www.bonzai3d.com. All models submitted for judging must be created with bonzai3d and uploaded to Shapeways’ site at http://www.shapeways.com. Winners for the following prizes will be announced September 30, 2009.
1st Prize: $300 3D print of your model + form•Z RenderZone Plus -Prize valued at $1,800
2nd Prize: $200 3D print of your model + bonzai3d – Prize valued at $700
3rd Prize: $100 3D print of your model + bonzai3d T-shirt – Priceless!
Additional information may be found at http://www.bonzai3d.com/bonzai3d_3dcontest.html
AutoDesSys is dedicated to producing the most advanced tools for all those engaged in the articulation of 3D forms. It researches and provides the latest technology in the 3D industry and develops cross platform products that support 2D, 3D, photorealistic rendering, and animation.
Shapeways is a 3D printing and production service that harnesses the power of a global network of 3D production service partners to ensure cost-efficient, reliable manufacturing and order fulfillment of 3D designs starting with custom 3D printing.
Nvidia Quadro Plex solutions unveiled at Siggraph
breakthrough Quadro Plex solutions targeted at scalable visualization professionals who interact with 3D models and analyze large volumes of data. These cost-effective visual computing platforms are designed to power a wide range of ultra-high resolution and multi-channel collaboration environments − ranging from interpretation desktops to visualization walls to network operations centers.
Quadro Plex-based solutions enable professionals in fields such as energy exploration, architectural design, medical research and consumer packaged goods to seamlessly run any software application across multiple ultra-high resolution displays or projectors, facilitating accurate and timely decision making.
“The massive leap in GPU computing power of our Quadro Plex solutions is enabling customers to interact with their data in ways that previously were not possible,” said Jeff Brown, general manager, Professional Solutions, NVIDIA. “With the introduction of our turnkey scalable visualization solutions, NVIDIA is taking what used to be a complex issue for customers, and delivering plug-and-play simplicity at one tenth the cost.”
These flexible solutions are built on the award-winning NVIDIA Quadro Plex visual computing system, featuring two Quadro FX 5800 GPUs and 8 GB of memory. By connecting two Quadro Plex systems to a single workstation, users can view images at a resolution of 36 megapixels, span visuals across two 4K projectors or eight auto-synchronized displays, and drive stereoscopic 3D content for a truly immersive experience.
Available from NVIDIA partners such as Cyviz and IGI–two firms that design and deploy state of-the-art collaboration and visualization centers worldwide–Quadro Plex scalable visualization solutions power environments where high resolution images and real-time data feeds are seamlessly blended for training, simulation and operations monitoring.
“For our customers, the ability to view and interact with information while collaborating with colleagues leads to greater insights and more accurate results,” said Jeff Esienhard, vice president Americas, Cyviz. “NVIDIA Quadro Plex scalable visualization solutions allow us to easily configure and build a wide range of ultra-high resolution premium display walls for collaboration environments, enabling our customers to process complex data sets and make better decisions.”
“NVIDIA Quadro Plex solutions allow us to re-define the traditional collaboration center by enabling any application to be run on our large visualization displays,” said Pat Hernandez, president of IGI. “The dramatically lower price points of these new solutions from NVIDIA, and their simplified IT requirements, will lead to an increase in adoption throughout the marketplace.”
“Imaging and display technologies have evolved over the years, and today a 50 inch HDTV certainly looks great. But imagine being able to easily view content at 16 times that resolution,” said Randall Stevens, CEO of Mersive, a leading display technology company. “By combining NVIDIA’s industry-leading visualization solutions with Mersive’s auto display calibration technology, we can deploy affordable and reliable ultra-resolution environments.”
Experience the power of Quadro Plex scalable visualization solutions at SIGGRAPH 2009 in the NVIDIA booth #2101 at the New Orleans Convention Center, Aug. 4 – 6, 2009, or learn more at www.nvidia.com/svs
Pricing and Availability
Quadro Plex scalable visualization solutions are available today from NVIDIA OEM partners, authorized system builders and certified channel partners. Estimated street price starts at $10,750 USD for a single Quadro Plex system; pricing of other systems depends on configuration.
Digital-Tutors launches online training system
Popular tutorial DVD provider branches out into web-based tuition, offering access to over 7,000 individual lessons
Leading 3D training DVD vendor is to branch into web-based training, offering artists the option to learn software skills anywhere with an internet connection. Look out for more details in the magazine in issue 123, but for now, here‘s the basic information.
PRESS RELEASE
Digital-Tutors Redefines Education with New Online Learning Library and Full-featured Educational Platform
Combining award-winning training with an easy-to-navigate interactive system, Digital-Tutors unveils anytime, anywhere access to over 7,000 lessons and 50 new courses for emerging digital artists around the world.
Oklahoma City, OK. August 4, 2009: Digital-Tutors, a leader and innovator in video-based training for students, professionals, educators, and hobbyists in the computer graphics industry, today launched a new online learning library of over 7,000 in-depth training lessons and 50 all-new courses for Maya, Houdini, 3ds Max, Mudbox, Softimage, and ZBrush as well as the addition of training for Fusion, MotionBuilder, Toxik, Pixel Bender, and Stitcher. The comprehensive library comes complete with an exclusive educational platform that offers valuable features and exclusive benefits to providing a unique, customized learning experience for artists of all skill levels.
Digital-Tutors extensive training collection and revolutionary new system provides thousands of hours of project-based training 24 hours a day, 7 days a week and offers studios, schools, production companies, and individual artists with the opportunity to become more productive through the flexibility, organization, and intelligence of the platform. This innovative delivery system presents several beneficial features including personalized Playlists, the opportunity to create Tags and Notes, a Search smarter tool, and the one-of-a-kind patent pending CLIPS Technology, which allows users to create, save, and loop any section of a tutorial. Digital-Tutors online learning library has the ability to evolve and grow over time as 20 new courses will be released each month and additional features will continue to be added to the all-inclusive platform.
“The team here at Digital-Tutors is extremely proud to present artists around the globe with a customized learning experience that is no longer one size fits all,“ said Piyush Patel, CEO and Founder of Digital-Tutors. “We asked hundreds of artists, students, educators, and professionals how we could improve their learning experience and with their feedback, input, and opinions and three years of research and development, we found that they needed convenient anytime, anywhere access to our entire library of training as well as a tool set that would meet their individual educational needs so they can easily absorb the materials they need to take their skill set to the next level. And, with our new online learning library, we allow them to do just that,“ explained Patel.
“I was privileged to be given a sneak peek of the new online learning library,“ said Daniel Lefebvre, Design Illustrator at CACI, Inc. Federal. “The technology Digital-Tutors has harnessed to bring training to their customers is simply amazing. Every artist is different and prefers to learn with a method that works best for them. And now, we finally have the ability to customize our training. With the CLIPS Technology, I can create my own mini-training kits. And with Tags, Notes, and Playlists, I can share important information with my team. It‘s amazing!” added Lefebvre.
Digital-Tutors Online Learning Library
To experience Digital-Tutors New Online Learning Library, please visit: www.digitaltutors.com.
For press inquiries, web demos, and media relations please contact Courtney Shaw at courtney@plstudios.com.
About Digital-Tutors
Digital-Tutors is an innovator and leader in video-based training for emerging digital artists. The award-winning educational solutions developed by the team of educators and industry professionals at Digital-Tutors are currently being used by students, professionals, universities, and production companies from across the globe. Artists from the world‘s top studios are utilizing Digital-Tutors‘ training solutions and services to assist in the creation of next generation feature films, commercials, video games, visual effects, and emerging media. Digital-Tutors maintains strategic relationships and partnerships with Autodesk, Pixologic, Houdini, Luxology, Next Limit, Adobe, Pixar, eyeon, and Microsoft in the development of the software and education materials. Learn more at www.digitaltutors.com.
eyeon releases Fusion 6 3D SDK and Learning Edition
The Fusion 6 3D SDK allows developers to harness the power of the Fusion engine for complex pipeline integrations, new plug-in designs or other extensions. With the new 3D and GPU shader capabilities in Fusion 6, the SDK opens up a whole new level of possibilities for developers. “Multiple aspects of the 3D system will be available for developers,” said eyeon founder and CEO Steve Roberts. “This includes the stereo 3D functionality – an area where so many facilities are starting to work.”
“We’ve had numerous requests for an open-architecture 3D SDK for Fusion 6,” said Roberts, “and we expect a strong response and a lot of development from the plug-in community.”
In addition, numerous advancements in GPU shader technology from the game developer arena are now available for high-end feature film work through the Fusion 6 3D SDK. “$500 GPUs with 480 cores can now be exploited to the extreme with the new architecture,” explained Roberts. “This will certainly allow artists and facilities to get their money’s worth out of the new hardware.”
The new Learning Edition of Fusion 6 ensures that students and transitioning artists can keep up with the latest compositing technologies. Released to great acclaim in June 2009, Fusion 6.0 offers VFX artists improved performance, full stereoscopic 3D support, Region Of Interest/Domain of Definition (RoI/DoD), interface refinements, expanded 2D and 3D toolsets, user interface enhancements and more.
Visitors to SIGGRAPH at the Ernest N. Morial Convention Center in New Orleans can see the eyeon applications in action, (including Fusion 6 and Generation), at booth #2619. For more information on the new Fusion 6.0 3D SDK or the new Learning Edition, contact eyeon Software at +1 (4...
ext. 130, email sales@eyeonline.com or visit www.eyeonline.com
New AMD 3D graphics accelerators released
· Dell Precision M6400 is engineered to offer outstanding graphics performance with RAID storage options and memory scalability.
· The mobile workstation is also designed to meet the demanding needs of customers working with large models in Microsoft Direct X- or OpenGL-based applications.
· ATI FirePro M7740 3D accelerators are available this month with the Dell Precision M6400 workstations.
· ATI FirePro professional graphics accelerators maximize application performance and reliability with over 90 certifications confirmed by leading application providers such as Autodesk and Dassault Systèmes.
· At SIGGRAPH 2009 (August 4–6, 2009) the Dell Precision M6400 workstation will be on display in the AMD booth 2417 in the Ernest N. Morial Convention Center in New Orleans, LA.
Supporting Quotes
“The ATI FirePro M7740 brings superior visual quality and graphical performance to our Dell Precision M6400 mobile workstations, giving us a distinct competitive advantage in the marketplace,” said Greg Weir, Senior Manager, Dell Precision Workstation. “Joining forces with AMD has enabled us to design a mobile platform that delivers desktop workstation-class performance and provides our customers with a more comprehensive range of solution choices.”
“AMD knows that flawless execution and best-in-class performance is a priority for professionals who rely on workstations for their livelihood,” said Janet Matsuda, senior director, AMD Professional Graphics. “The Dell Precision M6400 utilizes the ATI FirePro M7740’s powerful GPU and 1GB frame buffer, to help accelerate software applications and improve productivity, while giving professionals the assurance of superior reliability that comes with having certified drivers and professional-grade ATI FirePro hardware.”
Link: www.amd.com
JoomCool My Hero Challenge
Joomcool.com proudly presents you MY HERO CHALLENGE, an Art & Design competition sponsored by Wacom and also GrandTech.
Grand prize of a Wacom Bamboo Medium size (A5).
This competition is open to all levels; amateur, students or even the professional.
Either analog or digital is allowed, but final submission must be in JPEG format. Analog can be taken pictures using camera or scan into pc.
Competition submission date stars on the 3rd of August 2009 and ends on the 3rd of October 2009.
All participants have to be a member of Joomcool.com, please register yourself at http://www.joomcool.com
For more, proceed to http://www.joomcool.com/forums/showthread....86311#post86311 or http://www.joomcool.com/forums/showthread.php?t=8073
Terms and Conditions applied.
Public Beta of Artizen HDR 2.8 is now available.
Key Features:
- 200% Faster
- More Multi Processor Support
- Better Memory Management and Stability
- New Color Matching System Technology for better color correction tools.
- More RAW and HDR editing tools.
- Easier to User and Better Work flows.
Download Link
New Hue Balance Filter Tutorial
Screenshoot Hue Balance Filter Before and After
License & Cost Free Professional Music
It?s been a while since my last post. Nevertheless I still wanted to showcase our complete license and free music to download music.
We are professionals having composed for many many years for computergames, shortfilms, commercials and media applications.
We have released some complete free music as a big thankyou to the community that supported us over the years. So please feel free to grab the latest music for free for your projects...and don?t worry about license!
Check it here at http://www.hartwigmedia.com (under Free music Archive)
Regards Kai
Autodesk Creative Suite
Autodesk Entertainment Creation Suites 2010 — Coming Soon
The Autodesk® Entertainment Creation Suites offer creativity and productivity for less. Purchasing a suite saves you 35 percent* on the cost of buying all 3 products separately.
- Explore more creative ideas faster. Meet challenging production demands and exceed audience expectations with suites that include industry-leading 3D modeling, animation, effects, and rendering tools; intuitive, organic modeling, texturing, and painting software; and a real-time, interactive character animation and motion editing software.
- Transfer assets quickly, collaborate efficiently, and increase pipeline effectiveness. Use the Autodesk® FBX® data interchange technology to exchange rich animation or 3D scene data among Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® MotionBuilder®, Autodesk® Mudbox™ software, and certain third-party applications.
more at:http://usa.autodesk.com/adsk/servlet/index?id=13420613&siteID=123112&lid=HP+Kicker+Entertainmen+Creation+Suite
Autodesk's Siggraph 2009 announcements
NEW ORLEANS, Aug. 3, 2009 — At SIGGRAPH 2009, the world’s largest annual computer graphics convention, Autodesk, Inc. (NASDAQ: ADSK) has unveiled several initiatives to provide entertainment customers with greater creative capability, value and efficiency in their pipelines. Autodesk is also hosting an extensive Virtual SIGGRAPH event on the AREA, its online community for digital entertainment and visualization – enabling customers around the world with limited time and travel budgets to participate.
New Suites for Digital Entertainment Creation: Offering More than 35 Percent* in Savings
- Autodesk Entertainment Creation Suites: Ideal for handling tough production challenges, these suites include a choice of either Autodesk Maya 2010 software or Autodesk 3ds Max 2010 software, in addition to Autodesk Mudbox 2010 and Autodesk MotionBuilder 2010 software.
- Autodesk Real-Time Animation Suites: Designed for animation-intensive productions, these suites include a choice of either Maya 2010 or 3ds Max 2010, in addition to MotionBuilder 2010.
- Autodesk Education Suite for Entertainment Creation: Helps educators prepare students for professional careers in the increasingly competitive 3D job market. The suite includes access to flexible learning resources, Maya 2010, 3ds Max 2010, MotionBuilder 2010, Mudbox 2010, Autodesk Softimage 2010 and Autodesk SketchBook Pro 2010 software. Available for both institution and student purchase.
- Autodesk Animation Academy 2010 Suite: The suite offers software and curriculum that helps secondary school students learn 3D technology while exploring new ways to visualize ideas. It includes 3ds Max 2010, Maya 2010, MotionBuilder 2010, Mudbox 2010 and SketchBook Pro 2010 software, as well as a Curriculum Resources DVD and access to online community resources.
*International savings may vary.
Launch of Autodesk Maya 2010: One Maya. More Value.
- Autodesk Maya 2010 is a single, integrated and affordable offering that includes advanced simulation and matchmoving capabilities, high-dynamic-range compositing and network rendering.
- Maya 2010 unifies the Autodesk Maya Complete 2009 and Autodesk Maya Unlimited 2009 feature sets.
- Maya 2010 also includes Maya Composite and Autodesk MatchMover, five mental ray for Maya Batch nodes (requires a network license) and Autodesk Backburner render queue manager.
- Maya Complete 2009 and Maya Unlimited 2009 customers with current Subscription are entitled to the Maya 2010 release.
Launch of Autodesk Softimage 2010 Software
- Autodesk Softimage 2010 features an optimized Softimage GigaCore III architecture and an expanded and customizable Interactive Creative Environment (ICE) system.
- Autodesk has also integrated the Face Robot facial rigging and animation toolset into Softimage 2010.
Launch of Autodesk Mudbox 2010 Software
- Autodesk Mudbox 2010 digital sculpting and painting software makes it easier for artists to use Mudbox alongside professional creative tools such as Adobe Photoshop software, Maya, 3ds Max and Softimage.
- The software features new creative tools and workflows, and a software development kit (SDK) that enables production teams to more easily customize and integrate Mudbox into production pipelines.
Launch of Autodesk MotionBuilder 2010 Software
- Autodesk MotionBuilder 2010 real-time 3D character animation software offers faster overall performance, expanded real-time physics capabilities and productivity-enhancing animation workflows.
Launch of Connection Extension for Autodesk 3ds Max 2010 and Autodesk 3ds Max Design 2010
- Delivers new levels of interoperability based on intelligent data workflows, with design packages from Autodesk and certain third parties.
- Will be available for download to 3ds Max and 3ds Max Design customers on Autodesk Subscription. Not sold separately.
Virtual SIGGRAPH on the AREA, Autodesk’s Digital Entertainment and Visualization Community
- Free MasterClasses, live video streaming from Autodesk’s SIGGRAPH booth (2201) and other exclusive web content.
Resource Links:
Autodesk Virtual SIGGRAPH on the AREA: area.autodesk.com/siggraph2009
Autodesk Media & Entertainment: www.autodesk.com/me
Read the Product Press Releases: www.autodesk.com/press
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design software for the manufacturing, construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art Digital Prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit www.autodesk.com.
Autodesk debuts new product suites for digital entertainment creation
NEW ORLEANS, Aug. 3, 2009 – At SIGGRAPH 2009, Autodesk, Inc. (NASDAQ: ADSK) debuted its Suites for Digital Entertainment Creation. The product Suites gives artists, production facilities and educators access to more creative tools at a cost savings of more than 35 percent*, when compared to purchasing each product license separately. Used together, the products in these Suites help artists increase creative capability and optimize productivity.
“Autodesk is introducing affordable Suites of its popular 3D tools to better help artists create innovative entertainment in today‚??s tough economic conditions,“ said Stig Gruman, vice president, Autodesk Digital Entertainment Group. “The Suites significantly expand artists‘ capabilities by providing them with an amazing range of creative tools, from highly-detailed modeling and sculpting to advanced real-time animation, so that they can tackle creative problems in new ways.”
Autodesk is introducing the Autodesk Entertainment Creation Suites and the Autodesk Real-Time Animation Suites for commercial use. The company has also launched the Autodesk Education Suite for Entertainment Creation for postsecondary educators, and Autodesk Animation Academy 2010 for secondary schools.
Suites for Commercial Use
Autodesk Entertainment Creation Suites
The flagship Autodesk Entertainment Creation Suites offer customers a choice of either Autodesk Maya 2010 or Autodesk 3ds Max 2010 software, together with both Autodesk Mudbox 2010 and Autodesk MotionBuilder 2010 software. Mudbox helps artists to sculpt highly detailed models more quickly and intuitively. MotionBuilder provides artists with a real-time animation engine for more interactive creative feedback and efficient handling of large amounts of animation data. With Autodesk FBX 2010 data exchange technology, the Suites provide a cohesive, efficient pipeline. The complementary toolsets enable artists to better handle tough production challenges and achieve higher-quality results, more efficiently and cost-effectively. For more information, visit www.autodesk.com/entertainmentcreationsuites.
Autodesk Real-Time Animation Suites
The Autodesk Real-Time Animation Suites are designed for animation-intensive productions. These Suites also offer a choice of either Maya 2010 or 3ds Max 2010 software, in addition to MotionBuilder 2010 software. MotionBuilder provides animators with a real-time 3D engine and specialized animation toolset to more quickly and efficiently create, manipulate and process large amounts of animation data. For more information, visit www.autodesk.com/realtimeanimationsuites.
Suites for Educators
Autodesk Education Suite for Entertainment Creation
The Autodesk Education Suite for Entertainment Creation helps educators prepare students for professional careers in the increasingly competitive 3D job market. The Suite includes access to flexible learning resources and the same software used by top creative professionals: Maya 2010, 3ds Max 2010, MotionBuilder 2010, Mudbox 2010, Autodesk Softimage 2010 and Autodesk SketchBook Pro 2010 software. The Suite is available for both institution and student purchase. For more information, visit www.autodesk.com/entertainmentsuite-edu.
Autodesk Animation Academy 2010
Autodesk Animation Academy 2010 helps inspire secondary school students to explore careers in the arts, entertainment and visualization fields. The Suite offers software and curriculum resources that enable students to learn 3D technology while exploring new ways to visualize ideas. It includes Maya 2010, 3ds Max 2010, MotionBuilder 2010, Mudbox 2010 and SketchBook Pro 2010 software, as well as a Curriculum Resources DVD and access to online community resources. Animation Academy is available exclusively for secondary or high schools providing instruction for teenagers aged 11–17. For more information, visit www.autodesk.com/animationacademy.
Pricing and Availability
All four Digital Entertainment Creation Suites are expected to ship in English for the Windows operating system during fall 2009. The Autodesk suggested retail price (SRP) for the Entertainment Creation Suite is US$4,995**. The Autodesk SRP for the Real-Time Animation Suite is US$4,795**. Contact a local Authorized Education reseller for pricing details on the Suites for educators.
Autodesk Subscription can be purchased for the Entertainment Creation Suite at the Autodesk SRP of US$845**, and for the Real-Time Animation Suite at the Autodesk SRP of US$825**. Autodesk Subscription with Gold Support can be purchased for the Entertainment Creation Suite at the Autodesk SRP of US$1,245**, and for the Real-Time Animation Suite at the Autodesk SRP of US$1,210**. Autodesk Subscription services are also available for the Education Suites. For more information about Autodesk Subscription, visit www.autodesk.com/subscription.
- International savings may vary.
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design software for the manufacturing, construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art Digital Prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit www.autodesk.com.
One Maya, more value: Autodesk Maya 2010 software gets a radical makeover
NEW ORLEANS, Aug. 3, 2009 — At SIGGRAPH 2009, Autodesk, Inc. (NASDAQ: ADSK) announced Autodesk Maya 2010 software, which unifies the Autodesk Maya Complete 2009 and Autodesk Maya Unlimited 2009 feature sets with matchmoving, compositing and rendering capabilities into a single affordable offering. Maya 2010 makes it easier for artists, designers and 3D enthusiasts to create compelling entertainment experiences, stylistic designs and evocative digital imagery from photo-real visual effects to believable characters. Maya 2010 is available on Windows, Linux and Mac OS operating systems.
“Artists need more creative capability than ever to attract viewers’ attention and engage their emotions in today’s fast-moving, prolific world of digital entertainment and design,” explained Marc Petit, senior vice president, Autodesk Media & Entertainment. “Maya 2010 is designed to provide that creative capability, making it easier and more affordable for artists to build a cohesive computer graphics (CG) pipeline—integrating 2D and 3D, simulation and animation, rendering and compositing—so that they can create innovative entertainment more efficiently.”
Paal Anand, digital post supervisor for Bling Imaging and Maya 2010 beta tester, said, “Producers have become savvier with respect to computer graphics. They expect more work with additional complexity in less time than ever before. Maya 2010 gives us the total package to efficiently handle any challenge, whether it‘s heavy in tracking, modeling, animating, rendering or compositing. Maya 2010 simplifies the workflow by integrating all the tools you need into a ready-to-go pipeline to get the job done from start to finish.” Hollywood-based Bling Imaging creates photo-realistic visual effects, motion graphics and animation for broadcast and motion pictures.
Maya has been used on every Academy Award-winning movie for Best Visual Effects since 2001 and by all of the top 20 games publishers. In the past decade, Maya has become a creative tool of choice among many of the world’s top production companies and has been used to help artists around the world produce unique and innovative entertainment experiences—from independent productions like Chris Landreth’s “The Spine” to trend-setting visual effects blockbusters like “The Curious Case of Benjamin Button.”
Autodesk Maya 2010 Features
Maya 2010 has all the features of Maya Unlimited 2009 and Maya Complete 2009, including the advanced simulation tools: the Maya Nucleus Unified Simulation Framework, Maya nCloth, Maya nParticles, Maya Fluid Effects, Maya Hair, Maya Fur; in addition to its comprehensive modeling, texturing and animation tools, brush-based 3D technology, an integrated stereoscopic workflow, Toon Shading, rendering, an extensive Maya application programming interface/software development kit and Python and MEL scripting capabilities.
New features in Maya 2010 are Maya Composite, a powerful high-dynamic composting system based on Autodesk Toxik software, which is no longer available as a standalone solution; Autodesk MatchMover advanced 3D tracking and matchmoving system; five mental ray Batch render nodes* and the Autodesk Backburner network render queue manager.
“I use Maya Complete in my day-to-day work and have always had my eye on Maya Unlimited,” said Ivan Turgeon, Maya visual effects artist and Maya 2010 beta tester, Prairie Fire VE. “Now that Maya Complete Autodesk Subscription customers will receive Maya 2010, which contains the entire Maya Unlimited 2009 feature set plus mental ray Batch rendering capability and Maya Composite, smaller shops like mine will be much more viable.”
For more information about the features offered in Autodesk Maya 2010, visit www.autodesk.com/maya.
Autodesk Digital Entertainment Creation Suites
Autodesk also announced the Maya 2010 Real-Time Animation Suite with Autodesk MotionBuilder 2010, as well as the Maya 2010 Entertainment Creation Suite with MotionBuilder 2010 and Autodesk Mudbox 2010. The Suites provide artists and production facilities with access to a more complete range of creative tools at more than 35 percent** cost savings, compared to purchasing each product individually. Used together, these products help artists maximize creativity and optimize productivity. “The Suites combine our most popular 3D tools at a lower price, providing greater creative capability and a more cohesive and efficient pipeline—so our customers can equip themselves with the broader, stronger creative capabilities they need to meet the challenges of these uncertain economic times,” explained Marc Petit.
Pricing and Availability
Autodesk anticipates that Maya 2010 will be available in August 2009. Maya 2010 will also ship as part of the Autodesk’s new Digital Entertainment Creation suites. The Autodesk suggested retail price (SRP) of a license of Maya 2010 will be US$3,495†. Upgrades to Maya 2010 from Maya Complete and Maya Unlimited 2009 will be US$895†. All Maya Complete and Maya Unlimited customers with current Autodesk Subscription will be entitled to the Maya 2010 release. The Autodesk suggested retail price (SRP) for the Entertainment Creation Suite will be US$4,995†. The Autodesk SRP for the Real-time Animation Suite will be US$4,795†.
Operating Systems
- The 32-bit version of Maya 2010 will be supported on the Windows Vista Business (SP1), Windows XP Professional (SP2) and Apple Mac OS X 10.5.7 operating systems
- The 64-bit version of Maya 2010 will be supported on the Windows Vista Business (SP1), Windows XP x64 Edition (SP2), Red Hat Enterprise Linux (5.3 WS) and Fedora 8 operating systems
Autodesk Subscription is available for purchase with the product license purchase or upgrade. The Autodesk suggested retail price for Autodesk Subscription is US$595† per year for Maya. Subscription customers have access to up-to-date software, learning resources and an extensive online technical knowledge base. For more information about the Subscription offering for Maya 2010, visit www.autodesk.com/mayasubscription.
*Requires a Maya 2010 network license.
** Savings based on USD SRP. International pricing and savings may vary.
† International pricing may vary.
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art Digital Prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit www.autodesk.com.
Autodesk integrates Face Robot into Softimage 2010: brings rapid facial animation to
NEW ORLEANS, Aug. 3, 2009 ‚?? At SIGGRAPH 2009, Autodesk, Inc. (NASDAQ: ADSK) has launched Autodesk Softimage 2010 3D modeling, animation rendering and compositing software for games, film and television visual effects. Softimage 2010 features an optimized core architecture, integration of the Softimage Face Robot facial rigging and animation toolset, and an expanded and customizable Interactive Creative Environment (ICE) system.
“Over the past year, we‚??ve made Softimage faster, easier to use and more powerful,“ said Stig Gruman, vice president, Autodesk Digital Entertainment Group. “This version provides integrated solutions for digital entertainment creation with the inclusion of Face Robot, scene complexity management tools and improved interoperability with Autodesk Maya, Autodesk 3ds Max and Autodesk MotionBuilder software.“
Artists have used Softimage to help create stunning movies, commercials and video games, including commercials for BMW, Coca Cola, Kellogg‘s and Monster.com. Janimation, an award-winning animation and motion graphics studio, relied on Softimage to help create Activision‘s latest James Bond-based hit video game, “Quantum of Solace“. Greg Punchatz, senior creative director at Janimation, remarked, “If you only looked at the huge performance increases and workflow enhancements, Softimage 2010 would be a very solid release, but add Face Robot to the mix and you have a home run.”
Key New Features in Autodesk Softimage 2010
- Accelerated Performance: The third iteration of the Softimage GigaCore architecture, GigaCore III, helps deliver superior data handling and speed improvements. Loading and saving large scenes and importing complex character models are faster. In addition, many of the operations most commonly performed on enveloped characters or large numbers of objects execute more rapidly. Also, the Function Curve (FCurve) Editor performs faster when animators are working with large numbers of curves or keys.
- Face Robot: Softimage 2010 includes the Face Robot toolset. Face Robot is a professional solution for rigging and animating large numbers of 3D faces quickly and easily. It enables the creation of life-like facial animation at incredible speeds. Using Face Robot, animators are freer to concentrate on emotion, expression and unforgettable performances. An Autodesk Maya software exporter enables animators to bring a solved Face Robot head into Maya for more integrated computer graphics (CG) character workflows.
- Custom Node Creation for ICE Systems: New tools allow for the creation of custom nodes that enable technical directors (TDs) and third parties to more quickly build new ICE systems: ICE Rigid Bodies, ICE Fluids and ICE Cloth. ICE effects can be exported to Maya for a more integrated CG pipeline.
- Tools for Managing Project Complexity: New tools and workflows help enhance artist productivity by enabling the management of complex tasks. These are a new Scene Debugger toolset that helps give artists and TDs information about a scene's performance and memory usage, an easy-to-use scene search toolset and added support for grouping within layers.
Softimage 2010 also features improved modeling tools, additional animation and camera functionality, and an updated Autodesk Crosswalk toolset for content transfer. For more information about Autodesk Softimage 2010, visit www.autodesk.com/softimage.
Pricing and Availability
Autodesk anticipates that Softimage 2010 will be available in September 2009. The Autodesk suggested retail price (SRP) for Softimage 2010 (Windows) is US$2,995*, Softimage 2010 (Linux) is US$3,295*, and US$4,695* for Softimage Advanced 2010 (Linux and Windows)*.
Upgrade Pricing
- From Softimage 7.5 Windows to Softimage 2010 Windows will be US$1,495* SRP
- From Softimage 7.5 Linux to Softimage 2010 Linux will be US$1,645* SRP
- From Softimage 7.5 Advanced to Softimage Advanced 2010 Windows/Linux will be US$2,345* SRP
- There will be no upgrades available for versions prior to Softimage 7.5
Operating Systems
- The 32-bit version of Softimage 2010 will be supported on Windows XP Professional (SP3) and Windows Vista Business (SP1)
- The 64-bit version of Softimage 2010 will be supported on the Windows XP Professional (SP2), Windows Vista Business (SP1) and Fedora Core 8 operating systems
Autodesk Subscription is available for purchase with the product license purchase or upgrade. The Autodesk suggested retail price for Autodesk Subscription is US$795* per year for Softimage and US$1,235* per year for Softimage Advanced*.
- International pricing may vary. Linux and Softimage Advanced versions are available in network licensing only. Face Robot toolset is not supported on Linux platform
Autodesk, Inc., is a world leader in 2D and 3D design software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art Digital Prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit www.autodesk.com.
Autodesk announces Connection Extension for 3ds Max 2010 software
NEW ORLEANS, Aug. 3, 2009 — At SIGGRAPH 2009, Autodesk, Inc., has announced the Connection Extension for Autodesk 3ds Max 2010 and Autodesk 3ds Max Design 2010 modeling, animation and rendering software. The release makes it easier and more cost-effective to turn designs into more accurate, creative advertisements or realistic visualizations. This is achieved by delivering new levels of interoperability — based on intelligent data workflows — between 3ds Max and design packages from Autodesk and other third parties.
Connectivity and Intelligent Workflows
Improved interoperability with several popular applications helps artists to create compelling content more efficiently. The addition of new, high-fidelity data translators for SKP and SAT file formats, along with a rewritten OpenEXR translator delivers:
- Importing and exporting of SAT files for moving solids-based design data between 3ds Max and Autodesk Inventor Professional, the Alias family of products or certain third-party design products.
- More efficient, accurate importing of files from Google SketchUp sketching software — a common tool in the architecture and design communities — and support for reading the thousands of 3D objects in Google’s 3D Warehouse.
- Importing and exporting of multilayer OpenEXR files with advanced options for transferring extra elements (camera information, scripted data) to support high dynamic range (HDR) workflows with advanced compositing applications. This helps to reduce the number of iterations required to achieve the final result.
The Connection Extension for 3ds Max 2010 provides smarter, more effective workflows that help artists to deal with complex scenes through:
- Improved compatibility with advanced compositing applications via the enhanced OpenEXR plug-in, which helps artists take advantage of render passes to transport layered HDR data for relighting rendered 3D scenes without going back to the 3D application.
- An improved materials workflow that allows individual layers from an OpenEXR file to be used in a material.
- More optimal display and rendering of imported solid and NURBS-based bodies. Maintaining models’ procedural nature, rather than reducing them to triangles, can help to save time and prevent costly geometry clean-up work.
- Procedural, resolution-independent meshes give artists greater control over rendering performance versus quality.
Pricing and Availability
The Connection Extensions for Autodesk 3ds Max 2010 and Autodesk 3ds Max Design 2010 are expected to be available for download to Autodesk Subscription customers in August 2009. The Connection Extension is not sold separately.
The Autodesk suggested retail price for a license of 3ds Max 2010 or 3ds Max Design 2010 is US$3,495*. The suggested retail price to upgrade from either 3ds Max 2009 or 3ds Max Design 2009 to 3ds Max 2010 or 3ds Max Design 2010 is US$895*. Autodesk Subscription is available for purchase simultaneously with the product or upgrade purchase. The Autodesk suggested retail price for Autodesk Subscription for 3ds Max 2010 or 3ds Max Design 2010 is US$495* per year.
*International pricing may vary.
Autodesk introduces MotionBuilder 2010 real-time 3D character animation software
NEW ORLEANS, Aug. 3, 2009 — At SIGGRAPH 2009, Autodesk, Inc. (NASDAQ: ADSK) announced a new version of its real-time 3D character animation software — Autodesk MotionBuilder 2010. This latest release offers faster overall performance, productivity-enhancing animation workflows and expanded real-time physics capabilities. MotionBuilder has been used to create numerous entertainment projects, including “Beowulf,” “Gears of War 2,” “Shaun White Snowboarding” and “Resistance 2.”
MotionBuilder 2010 will also ship as a part of the Autodesk Entertainment Creation Suites and the Autodesk Real-Time Animation Suites, leveraging the software’s improved interoperability with Autodesk Maya and Autodesk 3ds Max software and making it more affordable to incorporate the technology into digital entertainment workflows.
“Autodesk MotionBuilder is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography and real-time character simulations,” said Stig Gruman, vice president, Autodesk Digital Entertainment Group. “The enhanced capabilities and accessibility of the 2010 release will help to further reshape the creative decision-making process, as more and more creative visionaries adopt the technology for virtual cinematography and pre-visualization work.”
“I haven‘t been this excited about a MotionBuilder release since I was first introduced to the software in 2003,” said CJ Markham, lead animator at Rockstar Games London. “The physics tools and solutions are amazing, and it feels much faster than the older versions. Compatibility with my 64-bit processor and the ability to use all 12 gigs of my RAM makes plotting long scenes with multiple characters a breeze.”
New Feature Highlights
Accelerated Performance
- Improvements to and memory optimization of the core engine help provide superior performance when handling large scene files.
- The nonlinear editing capabilities of the Story Tool are now faster than ever, enabling more rapid handling of data for cinematics and motion editing scenes.
Productivity-Geared Animation Workflows
- Enhanced pose control support enables animators to capture poses and apply them to another object for rapid reuse of animations.
- Support for user-defined keying groups enables animators to work more efficiently with custom rigs, props, cameras, and lights, as well as define their own methodology for setting keys.
- The Actor tool has been exposed in Python scripting language, helping users save time by automating the setup and transfer of motion-capture data onto a character.
Expanded Physics and Character Simulation Capabilities
- Joints can now be used to connect multiple simulated objects together for the purposes of a simulation. This means that users can hook props onto their character and have the secondary animation automatically solved by the physics engine.
- A new pose-to-pose workflow gives animators the ability to guide or match their ragdoll simulations to user-defined poses.
Enhanced Interoperability
- MotionBuilder 2010 has been integrated with the latest version of Autodesk HumanIK middleware. Also, the MotionBuilder pose controls, character controls and character definition list can now be used when working with the HumanIK plug-in.
- The character templates in MotionBuilder have been updated, providing improved support for 3ds Max Biped.
- Autodesk Softimage 2010 software now includes the MotionBuilder Template rig, facilitating character data exchange between applications.
- Support for Qt user interface elements within MotionBuilder enables developers to use an industry-standard user interface toolkit to help build Open Reality software development kit (SDK) plug-ins.
Autodesk Digital Entertainment Creation Suites
Autodesk’s new Entertainment Creation Suites and Real-Time Animation Suites give artists and production facilities access to a range of powerful creative tools at more than 35 percent* cost savings, compared to purchasing each product individually. With Autodesk FBX 2010 data exchange technology, the suites provide a cohesive, efficient pipeline. Used together, the products in these suites help artists maximize creativity and optimize productivity.
Pricing and Availability
Autodesk anticipates that MotionBuilder 2010, as well as the new Digital Entertainment Creation suites, will be available in August 2009. The 32-bit version of MotionBuilder 2010 software will be supported on the Windows XP Professional operating system (SP2 or higher). The 64-bit version of MotionBuilder 2010 software will be supported on the Windows XP Professional x64 Edition and the Windows Vista Business x64 Edition operating systems.
The Autodesk suggested retail price for MotionBuilder 2010 software is US$3,995*. The Autodesk suggested retail price to upgrade from MotionBuilder 2009 to MotionBuilder 2010 is US$995*. Autodesk Subscription with Gold Support for MotionBuilder is available for purchase at the Autodesk suggested retail price of US$795* per year.
*International pricing may vary.
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design software for the manufacturing, construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art Digital Prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit www.autodesk.com.
PaintStop for Zbrush-out now-free plugin
painting in zbrush..natural media tools/brushes
3ds London This Wednesday
This Wednesday 5th August
Upstairs at The Black Horse Pub in Central London
6 Rathbone Place, London W1T 1HL
18:30 Doors Open
19:00 Intro and Announcements. Following times approx.
19:15 Mike Merron from Analog Studio will be running through a selection of shots from the short film ReRun, with a comprehensive look at how 3DS Max was used to tackle some of them. Mike has produced award wining imagery, gaining accreditation within the industry for amazing and inspirational work. He has gone on to set up his own studio specializing in VFX and consultancy, develop master classes which he presents throughout Europe and America, has developed and created Escapes very own online visualisation course and has most recently just finished work as an author on the 3DATS advanced to expert Visualisation book. Mike has presented before (when Uniform came down last year), and we're glad to have him back!
20:00 3ds London regular Mike Owen, Senior Technical Artist at Burrows Nvisage, will be showing us some of their new work. Bring some of yours along too!
All welcome, come along for a drink, Simon
RenderTITAN 2.0 : Render Faster for less!RenderTITAN 2.0 : Render Faster for less!
New services, more render nodes, and lower prices
Dallas, TX - August 1st, 2009 - RenderTITAN is proud to announce the launch of RenderTITAN 2.0. More than just a website redesign, we have also focused our services to better match what our clients have been requesting, upgraded our infrastructure for even faster rendering, and introduced lower pricing options.
RenderTITAN provides an ultra fast and confidential remote render farm service that meets the demands of an individual artist, an architectural firm, or a full production studio. We are not only a render farm, but a render farm SERVICE for professionals.
You can never have enough rendering power. We have added enough extra nodes to give us over 25% more rendering power than before, each with 64bit capabilities and 8GBs ram. We have also added several systems over-clocked to 4.2 GHz with 12 GBs of ram that are ideal for quickly rendering stills, IR Maps, etc...
We have revaluated our pricing structure to now offer rates as low as 6? / Ghz Hr with a discount curve that rapidly increases. In addition we now offer a 25% Price Match Guarantee. If another reputable commercial render farm offers the same service at a lower advertised price, we will beat it by 25%! We have even added a new "Budget Account" option for Cinema4D users that gives instantly 50% off if they only use our services remotely.
Completed jobs can be downloaded from our synchronous 100Mbs internet connection or use a shipping option via HDD, DVD, or blu-ray. We also have a courier service in the Dallas Fort Worth Area as well as other surrounding cities such as Austin, Houston and San Antonio. Other cities are available with advance planning.
In an effort to make it easier to get an accurate estimate, we have added an online render calculator tool that has an exhaustive number of processors to chose from, or you can use Maxon's Cinebench (a cross platform 3D benchmarking tool) to better compare our render farm to your unique system to predict the render times and costs successfully. This allows you to budget smarter, without any pricing games or long term contracts.
RenderTITAN continues with its transparent billing and by node monitoring. The user also has the ability to check each frame as it is completed without having to wait for the entire render job to be finished. Further, you can always trust that all your files are treated as highly classified material and we will never use your projects as general marketing material. Contact us now to schedule your render appointment.
RENDER QUICKLY AND WITHIN BUDGET, RENDER WITH THE TITAN!
RenderTITAN, LLC
3010 LBJ Freeway, Suite 205, Dallas, TX 75234













info@rendertitan.com
RenderTITAN is on Central Time USA. For General inquiries: M-F 10am-6pm
All rights reserved. Copyright © 2009 RenderTITAN Please refer to our website www.rendertitan.com for further details as well as all rules and restrictions. We reserve the right to refuse business or any offer. All services must follow our workflow at our discretion. We make no guarantee of when or if a file can be rendered. We cannot be held liable for your deadlines. RenderTITAN, the RenderTITAN logo, RoboTITAN are trademarks of LATIMUNDO, LLC. Other company and product names may be trademarks of their respective owners.
'MudWalker ' & 'ReLight' Plug-ins for Mudbox 2010
MudWalker video
Relight Video
Price: FREE (studios with over 5 artists do have to pay though)
These are two plug-ins I've been writing 'off grid' for the last 2 1/2 months for Mudbox 2010's release. I'm going to let the videos do the talking and explaining on this one.
These plugins will ONLY be available for download from mudboxhub.com from as soon as mud2k10 is publicly available.
Enjoy.
Wayne
PS mudbox users may want to head over to the area to see my siggraph masterclass for Autodesk which shows mud2k10 in action along with these plugins.
Mudbox2010
About the new Mudbox 2010
Softimage2010
more at:http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13571168
Maya2010
more at:http://usa.autodesk.com/adsk/servlet/pc/index?id=13577897&siteID=123112
What’s New in Krakatoa v1.5.0
http://franticfilms.com/software/su...atoa_v1.5.0.php
Voxel Rendering
http://franticfilms.com/software/su...dering_mode.php
Volumetric Shading
http://franticfilms.com/software/su...toa/shading.php
Direct Rendering of FumeFX Simulations
http://franticfilms.com/software/su...t_rendering.php
the Holy Grail of learning system. Amaaaazing
I normaly prefer gnomonworkshop or FXPHD.
But the System that DT build is just perfect. If there manage to get real Pros from the industrie that making the training... they have no more competition.... the Clip and note-feature is just a dream!!
http://www.digitaltutors.com/digita.../comingsoon.php
I hope other Trainingcompanys going for a similar system!
Blog details the ins and outs of CG Pipelines
This week The Art of CG Supervision covers all things related to CG pipelines.
In a multi-part series, CG and VFX Supervisor, 3d animator and compositor Isa Alsup explores the background, nature and structures of CG pipelines.
Parts 1-3 of this informative series looks at the history of pipelines, the three classes of pipelines used in CG production and the three dimensions of common to pipelines. Technical pipelines are addressed and how they differ from CG pipelines.
Future articles will explain each of these concepts in depth, exploring the nature and design of CG pipelines used for production, asset management and approval processes.
The Art of CG Supervision
http://cgsupervisor.blogspot.com