Project name: Aion [Working Title still in Progress]
Brief description:
Aion is a 3d role playing game designed in 3dgs (3D Game Studio). The idea is the user will select one of the pre-generated characters and be thrust into a world that is built a new every time a new game is started. The player character will have a primary ambition or goal that he/she would want to do before they retire or die, as well as quarks and fears that will lend credibility to the reality of the character. Dynamic Cut Scenes will be used to draw the player into the characters life, and to create a connection with the player as well as fill in back story. The world itself will be a living breathing entity, with free non-linear exploration. Each city will have its own problems to solve, and different ways of how to solve them depending on how the player wishes to. Characters will age in the game as well to show the passing of time, and be able to build relationships with the NPC's and any party members they shall join up with them along the way. How you treat people will effect greatly on the story and game play.A realistic approach to Law and Chaos will be interacted, where players choices will effect how they are seen, not a pre-determined alignment.
Target aim:
Freeware - may change in the future
Compensation:
If the team decides to try to sell the game, then a royalty based system would be inacted, but as of now none.
Talent needed:
I do have a small team in place, but would not turn down help in any areas...What I am looking for the most
3D Artist , Graphic Artist, Some Story Work, and Sound, anyone who can program in C+
Team structure:
Graphic Artist
Character Artist - Desire Jonhson
Character Artist - Jean
Digital Painter - Brenton Mann
3d Artist
Character Models - Sean Polhemus
Weapons Modeler - Felix Gs
Building Models - Eric D. Rohler
Writers
Lead Author - Angie Berg
Character Story's - Angellica Leutz
Programmers
Lead Programmer - John C Leutz II
LiteC Progrmmer - Tahir
Visual Basic Programmer - Kris Armstrong
Audio
Music - Eden C Johnson
Level Design
Web
Website:
Still needs to be designed
Contacts:
Lostzac@sbcglobal.net
Feedback:
Always Welcomed as long as its constructive not destructive.
Wednesday, June 24, 2009
Moi : New Beta version Jun-23-2009
Moment of Inspiration the Zen Nurbs Modeler
A new v2 beta (version Jun-23-2009) is now available here!
Pixar, Blizzard, Valve and more at CG Con 09!
We are less than a month away from CG CON 09 (www.cgcon.net), the only educational computer graphics conference with 24 lectures in Digital Painting, Digital Modeling and Digital Animation scheduled for 2009.
The conference will take place in Los Angeles, the heart of computer graphics and visual effects. It will bring together renowned experts, top professionals and cutting edge students from around the globe for a thrilling three day event that will make an impact throughout the industry.
CG CON 09 will be held July 16-19 at the Los Angeles Convention Center and is projected to host more than 2,000 professionals and recent graduates from visual effects for film, game and broadcast graphics. A captive audience of over 1,000 is expected at every event providing an incredible opportunity for reaching your target market. An on-site Job Fair will run the duration of the conference and offers an exclusive opportunity to meet and interview job seekers at the forefront of the industry.
Pixar, Blizzard Entertainment, Valve Software and many more companies will be on site to recruit the best talent!
CG CON 2009 will feature guest speakers from across the 3D, visual effects, concept design, post-production and game industry including:
DIGITAL PAINTING & CONCEPT ART: Ryan Church, Mark Goerner, Scott Robertson, Steambot Studios, Phil Saunders, Christian Lorenz Scheurer, Farzad Varahramyan.
DIGITAL MODELING: Ian Joyner, Jeff Miller, Daniel Williams, Zack Petroc and Josh Robinson.
DIGITAL ANIMATION: Charles Alleneck, Mike Belzer, Dave Burgess, Morgan Kelly, Kenny Roy, Anthony Wong and more.
Each 1-day program includes:
* The 4 lectures presented that day in the program of your choice
* Access to the Job Fair
Register using discount code: "CGCON09" and join us in what will be the creative event of the year!
For information, please contact us by phone at










(754) 368-4740
or by email at info@cgcon.net.
Thank you,
Diego Rojas
President & Founder
www.cgcon.net
The conference will take place in Los Angeles, the heart of computer graphics and visual effects. It will bring together renowned experts, top professionals and cutting edge students from around the globe for a thrilling three day event that will make an impact throughout the industry.
CG CON 09 will be held July 16-19 at the Los Angeles Convention Center and is projected to host more than 2,000 professionals and recent graduates from visual effects for film, game and broadcast graphics. A captive audience of over 1,000 is expected at every event providing an incredible opportunity for reaching your target market. An on-site Job Fair will run the duration of the conference and offers an exclusive opportunity to meet and interview job seekers at the forefront of the industry.
Pixar, Blizzard Entertainment, Valve Software and many more companies will be on site to recruit the best talent!
CG CON 2009 will feature guest speakers from across the 3D, visual effects, concept design, post-production and game industry including:
DIGITAL PAINTING & CONCEPT ART: Ryan Church, Mark Goerner, Scott Robertson, Steambot Studios, Phil Saunders, Christian Lorenz Scheurer, Farzad Varahramyan.
DIGITAL MODELING: Ian Joyner, Jeff Miller, Daniel Williams, Zack Petroc and Josh Robinson.
DIGITAL ANIMATION: Charles Alleneck, Mike Belzer, Dave Burgess, Morgan Kelly, Kenny Roy, Anthony Wong and more.
Each 1-day program includes:
* The 4 lectures presented that day in the program of your choice
* Access to the Job Fair
Register using discount code: "CGCON09" and join us in what will be the creative event of the year!
For information, please contact us by phone at













Thank you,
Diego Rojas
President & Founder
www.cgcon.net
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