Ships is significant because it is the first serious application that uses Google Earth as a game engine. In Ships, you take control of a selection of ships and drive them around the world
http://www.planetinaction.com/aboutships.php
SIGGRAPH 2009's Emerging Technologies presents innovative technologies and applications in many fields including alternative displays, robotics, input interfaces, gaming, audio, haptics/VR, and experimental sensory experiences.
Presented in a combination of curated demonstrations and juried interactive installations, a minimum of 29 of the more than 100 international juried submissions were selected and will be on display and available for interaction with attendees in New Orleans this summer.
"These installations showcase how technology and computer graphics might soon be enhancing the average person's everyday work and life," stated Manabu Sakurai, SIGGRAPH 2009 Emerging Technologies Chair. "From helping those with physical challenges to improving the entertainment experience, Emerging Technologies offer a unique look into the future at how complex technologies can have a major impact."
Sound Scope Headphones : Masatoshi Hamanaka, SeungHee Lee - University of Tsukuba
The Sound Scope Headphones let users control an audio mixer through natural movements, and thus enable a musical novice to separately listen to each musical instrument independently during a group concert.
The UnMousePad - The Future of Touch Sensing : Ilya Rosenberg, Ken Perlin, Charles Hendee, Alexander Grau, Nadim Awad, Adrian Secord, Merve Keles - New York University; Christian Miller - University of Texas - Austin; Julien Beguin - Gotham Wave Games
The UnMousePad is based on a flexible and inexpensive sensor technology called IFSR that enables the acquisition of high quality multi-touch pressure images. The core advantage of this revolutionary sensor technology is that by interpolating pressure, it allows tracking at high resolutions, using a fairly coarse grid of electrodes.
HeadSPIN: A One-to-Many 3D Video Teleconferencing System : Andrew Jones, Magnus Lang, Graham Fyffe, Xueming Yu, Jay Busch - University of Southern California, Institute for Creative Technologies; Ian McDowall- Fakespace Labs; Mark Bolas - University of Southern California, Institute for Creative Technologies & School of Cinematic Arts; Paul Debevec - University of Southern California, Institute for Creative Technologies
This installation presents a 3D teleconferencing system that enables true eye contact between a three-dimensionally transmitted subject and multiple participants in an audience. The system is able to reproduce the effects of gaze, attention, and eye contact not available in traditional teleconferencing systems.
Graphical Instruction for a Garment Folding Robot : Yuta Sugiura - Graduate School of Media Design, Keio University/ JST, ERATO, Tokyo; Takeo Igarashi - The University of Tokyo / JST, ERATO, Tokyo; Hiroki Takahashi - Waseda University / JST, ERATO, Tokyo; Tabare Akim Gowon - Harvard University /JST, ERATO, Tokyo; Charith Lasantha Fernando, Maki Sugimoto, Masahiko Inami - Graduate School of Media Design, Keio University/ JST, ERATO, Tokyo
This project proposes the use of an interactive graphical editor to give instructions to robots for folding garments in a household environment. This editor allows the user to specify instructions by performing simple editing operations (clicking and dragging) in order to teach the robot how to uniquely fold clothes.
Pull-Navi : Yuichiro Kojima, Yuki Hashimoto, Shogo Fukushima, Hiroyuki Kajimoto - The University of Electro-Communications. While many tactile navigation systems have used hands or arms, we developed a novel, intuitive, instinctive and energy-efficient walk navigation interface that "pulls the ears" and confirmed that users were inevitably tempted to move in the pulled direction without experiencing pain or force. The device simply is worn on the ears and leads or lightly pulls the user in a desired direction.
Touchable Holography : Takayuki Hoshi, Masafumi Takahashi, Kei Nakatsuma, Hiroyuki Shinoda - The University of Tokyo
Mid-air displays are attracting a lot of attention as promising technologies in the field of digital signage and home TV, and many types of holographic displays are proposed and developed. Although we can "see" the projected images as if they are really floating in front of us, we cannot "touch" them because they are nothing but light. The objective here is adding tactile feedback to the hovering image in 3D free space.
Virtualization Gate : Benjamin Petit, Thomas Dupeux, - INRIA; Jean-Denis Lesage - Grenoble Universities; Herve Mathieu - INRIA; Edmond Boyer - Grenoble Universities; Bruno Raffin ˆ INRIA; Francois Faure - Grenoble Universities; Clement Menier, Florian Geffray - 4D View Solutions; Laurence Boissieux, Michael Adam, Florent Falipou - INRIA; Richard Broadbridge - 4D View
Solutions Virtualization Gate uses a multi-camera acquisition space coupled with the wearing of a head mounted display to immerse users in a virtual world. Your full body will be virtualized to enforce your presence in the ever-expanding world of social networking and allow intuitive interactions with virtual objects.