THE GNOMON WORKSHOP is pleased to announce the release of Character Modeling for Next-Gen Games with Richard Smith. This new DVD focuses on the tools and techniques you need to know to create Next-Gen game characters. "Richard Smith's DVD is a fantastic presentation of how to create a fully-realized Next-Gen game model," says Ryan Kingslien, Resident Artist and Producer at The Gnomon Workshop. "It covers how to create realistic clothing in great detail, which is often one of the most difficult aspects of a character model. If you want to sculpt characters that look like they could jump out of your computer and charge down the hallway than you need to get Richard's DVD."
In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software. For more information please, visit www.thegnomonworkshop.com