Features include:
- Three new Birth operators let you control placement and speed of particles when created, produce arrays of particles, and use any regular objects as particles.
- Special PhysX operators and tests let Particle Flow communicate with the physics-simulation engine. You can adjust world settings, use 3ds Max forces in simulations, bind particles together and disintegrate bound groups, and more
- Dedicated new modifiers use particles to make parts of regular objects appear and disappear, use particles as bones in mesh objects, and allow particles in a simulation to physically interact with standard objects.
- Extras include sub-operators for controlling simulations with custom operators from Box#3, updated operators with advanced features, and material inheritance.
Official Release info: Orbaz Forum
Product Page: Particle Flow Tools Box#2
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