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Wednesday, June 3, 2009

Particle Flow Tools Box#2 for 3ds Max Released

Box#2 provides operators and tests to replicate real-world effects such as natural and man-made forces, binding particles together and then breaking the bonds, collisions between particles and with other objects, and more. Also included are several new Birth operators that are optimized for physics simulations as well as a preset flow that makes initial setup a snap. To top it all off, Box#2 gives you three new modifiers that allow particles to interact with standard mesh objects in mind-blowing ways.



Features include:
  • Three new Birth operators let you control placement and speed of particles when created, produce arrays of particles, and use any regular objects as particles.
  • Special PhysX operators and tests let Particle Flow communicate with the physics-simulation engine. You can adjust world settings, use 3ds Max forces in simulations, bind particles together and disintegrate bound groups, and more
  • Dedicated new modifiers use particles to make parts of regular objects appear and disappear, use particles as bones in mesh objects, and allow particles in a simulation to physically interact with standard objects.
  • Extras include sub-operators for controlling simulations with custom operators from Box#3, updated operators with advanced features, and material inheritance.


Official Release info: Orbaz Forum
Product Page: Particle Flow Tools Box#2

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