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Saturday, July 11, 2009

Pixar at Comic-Con '09!

San Diego Comic-Con International has grown to become the world’s biggest pop culture event and Pixar has been a regular these past few years.

The celebrated animation studio brought with them behind the scenes looks at films such as Ratatouille, WALL•E and of course Up. Many times, the convention has been a platform for hype of Pixar’s latest, but usually the big summer blockbuster franchises are in the spotlight. This year, Pixar will get to join in the ranks with the unveilments of Toy Story/Toy Story 2 in 3D and Toy Story 3.

According to today’s press release, Walt Disney Pictures animation panel is being headlined by some of animation’s greatest, John Lasseter and Hayao Miyazaki on July 24th! Alongside will be TS3 director Lee Unkrich with Walt Disney Animation Studio’s Kirk Wise, Ron Clements and John Musker promoting such films as WDAS’s The Princess and the Frog, Prep and Landing (TV special), Miyazaki’s Ponyo, Pixar’s releases for Fall 2009-Summer 2010 and more! Each presenter will have "insights, trailers and select film sequences" on hand.

Remy himself, Patton Oswalt, will be holding a Q&A session with the directors after the panel. Also representing Walt Disney Pictures are directors and producers from highly anticipated upcoming live-action films such as Tim Burton’s Alice in Wonderland and Tron 2, although it’s on the 23rd!

Comic-Con will be held at the San Diego Convention Center from July 23-26. Learn more about the event, including scheduled times, at the official site. Tickets are currently sold out. If you are planning to attend, drop us a line and send us those pictures!

(Disney’s Comic-Con press release)

CGProshop - 3DTotal eBooks

Hi everyone

Just letting you all know we have released the 3DTotal eBooks on the Proshop, just follow the links below to see the range. Plus keep a look out on the Proshop as over the next few weeks as we will be releasing a lot more of their products.

3DTotal: Aquarium (3D) - Softimage XSI

3DTotal: Aquarium (3D) - Maya

3DTotal: Aquarium (3D) - Cinema4D

3DTotal: Aquarium (3D) - 3dsmax

3DTotal: Aquarium (3D) - Lightwave

3D Total: 3D Environment Lighting - Softimage XSi

3D Total: 3D Environment Lighting - 3dsmax

3D Total: 3D Environment Lighting - Lightwave

3D Total: 3D Environment Lighting - Cinema4D

3D Total: 3D Environment Lighting - Maya

3D Total: Joan of Arc (3D) - Softimage XSI

3D Total: Joan of Arc (3D) - Maya

3D Total: Joan of Arc (3D) - Lightwave

3D Total: Joan of Arc (3D) - Cinema4D

3D Total: Bugatti Veyron (3D) - Car Modelling Tutorial - Softimage XSI

3D Total: Bugatti Veyron (3D) - Car Modelling Tutorial - Maya

3D Total: Bugatti Veyron (3D) - Car Modelling Tutorial - 3dsmax

3D Total: Bugatti Veyron (3D) - Car Modelling Tutorial - Maya

3D Total: Bugatti Veyron (3D) - Car Modelling Tutorial - Lightwave

3D Total: Bugatti Veyron (3D) - Car Modelling Tutorial - Cinema4D

3D Total: Tuc Tuc - Softimage XSi

3D Total: Tuc Tuc - Maya


3D Total: Tuc Tuc - Lightwave

3D Total: Tuc Tuc - Cinema4D

3D Total: Tuc Tuc - 3dsmax

3D Total: Beginners Guide to ZBrush - Tutorial Series

3D Total: Swordmaster - Softimage XSI

3D Total: Swordmaster (3D) - Maya

3D Total: Swordmaster - Lightwave

3D Total: Swordmaster - Cinema4D

3D Total: Swordmaster - 3dsmax

3D Total: Matte Painting (2D) - Digital Painting Tutorial

3D Total: Speed Painting: V2 - Digital Painting Series

3D Total: Speed Painting: V1 - Digital Painting Series

3D Total: Custom Brushes - Digital Painting Series

3D Total: Painting Armour - Digital Painting Tutorial

3D Total: Elements: V3 - Digital Painting Tutorial Series

3D Total: Elements: V2 - Digital Painting Tutorial Series

3D Total: Elements: V1 - Digital Painting Tutorial Series

3D Total: Creature Concept Design - Tutorial eBook


As always if you have any questions please feel free to email me on sue@ballisticmedia.net.

eyeon Software Announces New Software Financing Option

eyeon Software Announces New Software Financing Option Helping Artists and Facilities Get Back To Business

eyeon Software Inc. has announced a new financing option for its entire range of software products. For a limited time, users can purchase licences for eyeon applications with a $995 USD down payment and negotiate flexible payment plans as required. The offer includes Fusion™ 6.0 – the company’s award winning node-based compositing application; Generation® 1.1 – eyeon’s workflow management and review system; Rotation™ – the company’s rotoscoping, keying and retouching application, as well as eyeon’s Vision® suite of broadcast design tools.

A high demand for more advanced software tools, coupled with a renewing economy, has created the need for facilities and artists to update their infrastructures as they bid on new projects.

"With Fusion 6 out the door and many facilities opting for SWAT training, we have experienced a significant increase in Fusion inquiries and consequent sales," said Joanne Dicaire, Director of Sales and Marketing at eyeon. "We are offering our customers and growing client base the means to get back into production as quickly as possible by offsetting their upfront costs."

Fusion 6.0

This past June, eyeon launched Fusion 6.0 – the newest version of the company’s flagship compositing application. Optimized for the latest processor and GPU technologies, Fusion 6 offers significantly improved performance, together with a host of new features and capabilities, including full support for stereoscopic content, Region Of Interest/Domain of Definition (RoI/DoD), interface refinements, expanded 2D and 3D toolsets, and more.

Generation 1.1

Generation is a new class of software, which offers facilities a platform for artist collaboration and a visual canvas for efficient shot management. Generation combines shot-tracking with version histories, an editing panel for working with EDLs and playlists and playback functions for review. Version 1.1, unveiled to the industry at NAB 2009, adds new playback and image adjustment features, and extends the application’s collaborative capabilities.

SWAT (SoftWare Artist Training Program)

eyeon Software also recently launched its new SWAT certification program to ensure that new and established VFX artists receive the training and support they need to realize their full creative potential. With the new SoftWare Artist Training (SWAT) umbrella program, the company has expanded its international network of trainers, colleges, online resources and in-house product support personnel to ensure that every eyeon artist is up-to-speed on the latest versions of Fusion, Generation, Rotation and Vision.

The new financing options from eyeon Software Inc. are intended to help jumpstart more business for facilities by offering them the flexibility to design their own payment plans for new software purchases. For more information, contact eyeon Software at +1 (416) 686-8411 ext. 130, email sales@eyeonline.com, or visit www.eyeonline.com.

Win a pass for Siggraph 2009

Enter our contest before 20 July, and you could win one of four Basic Conference Passes to this year's show, each worth $175

The industry‘s premier trade show is almost upon us – and thanks to the lovely people who organise Siggraph, you could get in for free.

We have four Basic Conference passes to Siggraph 2009 to give away, each worth $175, and to stand a chance of winning one, all you need to do is answer a simple multiple-choice question.

You can find more details on our entry page. The closing date is 20 July.

Enter via our online competition page here

Thursday, July 9, 2009

Marvel’s Marko Djurdjevic Injects Soul Into Comics Art

Marvel Comics artist Marko Djurdjevic, whose portfolio of comic book covers brims with richly detailed, digitally enhanced superheroes, once despised the type of computer-aided imagery that’s made him an in-demand artist.

“I was a huge traditionalist and digital hater until about four years ago,” Djurdjevic told Wired.com. “Now I think about it completely the other way around. The computer is a medium, just like oils, acrylics or crayons. It’s powerful, but without the artistic mind behind it, it doesn’t do anything for you.”

The Berlin-based artist’s painstakingly painted covers of The X-Men, Daredevil, Thor and more are collected in the deluxe landscape art book The Marvel Art of Marko Djurdjevic. Released Wednesday, the handsome $50 book showcases Djurdjevic’s skillfully straddling of the line between hand-painted and digitally drawn art.

He begins with a hand-drawn image, which he scans and embellishes digitally before reaching his final copy. Making extensive use of contrasting patterns, he uses conflicting colors and theatrical poses to catch readers’ eyes. His hybrid approach is a refreshing antidote to the generic-looking computer-generated art that graces the covers of some modern comics, making old-school fanboys wistful for the pen-and-ink era.

“I think the general dislike towards digital art stems from the fact that it’s still a very young medium,” Djurdjevic said. “But you cannot judge a medium by the amount of people creating bad art with it.”

These days, it’s getting almost as easy to spot a Djurdjevic cover as it is one from the mighty Alex Ross or any of comics’ other shining art stars. Djurdjevic’s come a long way in a short time. Born an ethnic Serb in a small German town at the end of the ’70s, Djurdjevic used the internet to quickly become one of the new millennium’s finest comics cover artists.

“It amazes me to this day how fast everything came together,” said Djurdjevic, who’s now a married father with a new studio.

Inspired at an early age by everything from Spider-Man to He-Man, he wasted little time establishing himself as a standout artist and illustrator for concept-art studio Massive Black and online art community ConceptArt.org. That’s where Marvel Comics took notice of Djurdjevic’s hastily drawn but nevertheless impressive X-Men drawings.

Marko Djurdjevic's X-Men art shines in his first giant-size art book.
All images courtesy Marvel Comics

“I was blown away,” said Chris Allo, Marvel’s editorial talent coordinator, in a press release for Djurdjevic’s giant-size book. “Even though his digital painting process was new to many in the industry, he won over anyone on the fence once they saw his X-Men: First Class covers.”

Djurdjevic’s Marvel art book is a product of his strong work ethic and his mastery of his craft.

“This is a huge body of art that I slaved over in many sleepless nights,” the artist said. “So I wouldn’t necessarily call it speed; my work has more to do with confidence and a lack of second-guessing. Usually when I sit down to paint something, I have a clear idea of what it’s supposed to look like, so I don’t lose too much time sketching and doodling. I go straight for the final.”

Weened on Marvel Comics, Djurdjevic says he’s got no plans to work for the publisher’s biggest competitor, DC Comics.

“I am pretty much a Marvel guy, since that was what I grew up with,” he said. “I barely ever had contact with DC’s characters and I’m not too interested in them today, either. But I also don’t care as much about working on any of the excellent Marvel characters. I am as happy painting any no-name hero as I am painting the Marvel flagships. It really comes down to enjoying the process of the work itself. For me, a comic is soulful when the creators are soulful.”

Kickstand unveils StretchMesh 1.5 for advanced character animation in Maya.



Character animation research and development company Kickstand today announced new features in StretchMesh 1.5, an innovative surface deformation plug-in that streamlines the creation of realistic character animation in Maya.

Designed for animators and technical directors working in feature film, broadcast, and game development, StretchMesh 1.5 incorporates a fast algorithm for relational vertex knowledge, which shares polygonal knowledge with neighboring vertices to speed the process of creating smooth character deformations in Maya.

“StretchMesh 1.5 completely reinvents the character deformation pipeline,” said Daniel Dawson, director of Character Technology, Kickstand. “Character skin is very elastic and difficult to animate. By giving polygonal meshes an inherent ‘stretchy’ characteristic, StretchMesh removes the time-intensive process of manually tweaking skin weights to streamline rigging of complex body and facial movements.”

With StretchMesh 1.5, the existing feature-set has been improved to offer substantial new features, including a major speed enhancement via multi-threading in Maya 2009. Other new features include:

• Improved flexibility animating collisions using primitive sphere and primitive curve colliders. Primitive sphere colliders behave like mesh sphere colliders, but with far more robust performance. Primitive curve colliders provide an array of radius values along the length of a curve to define a collision tube or capsule, offering significantly better performance than equivalent mesh colliders.

• The influence of a collision object can now be painted, giving users per-vertex control over a collision and impact.

• Curve attractors provide the ability to pull vertices toward the closest point on a curve. This technique is useful in facial rigging, for example, where the vertices of an eyebrow need to be pulled toward a target curve.

• A new "Scale Safe” mode allows users to scale a mesh and safely preserve its initial shape.

Purchase StretchMesh and receive a free upgrade to StretchMesh 1.5 upon availability, summer 2009. StretchMesh is priced at US$249 per seat; educational pricing is also available. StretchMesh supports Autodesk Maya v8.5 or higher on Windows, Linux, and Mac.


Related links:
Kickstand

Canon unveils augmented reality dinosaur show in Japan


Canon's just unveiled its new augmented reality display in Chiba, Japan, and we have to say, we're thinking about heading over there to check it out... and hopefully experience what it's like to be eaten (virtually) by a T-Rex. Featuring 260 dinosaur specimens, the display makes us of a virtual reality viewer -- one for each person roaming round the exhibit -- putting the dinosaurs at a "distance" of about 5 meters. The exhibit will make use of various Canon products, including an inkjet printer, an LCD projector and several different cameras. The dinosaurs will be on display starting July 18th until August 1st, so you probably want to just go ahead and book a flight right now.

Google Introduces OS

It's been an exciting nine months since we launched the Google Chrome browser. Already, over 30 million people use it regularly. We designed Google Chrome for people who live on the web — searching for information, checking email, catching up on the news, shopping or just staying in touch with friends. However, the operating systems that browsers run on were designed in an era where there was no web. So today, we're announcing a new project that's a natural extension of Google Chrome — the Google Chrome Operating System. It's our attempt to re-think what operating systems should be.

Google Chrome OS is an open source, lightweight operating system that will initially be targeted at netbooks. Later this year we will open-source its code, and netbooks running Google Chrome OS will be available for consumers in the second half of 2010. Because we're already talking to partners about the project, and we'll soon be working with the open source community, we wanted to share our vision now so everyone understands what we are trying to achieve.

Speed, simplicity and security are the key aspects of Google Chrome OS. We're designing the OS to be fast and lightweight, to start up and get you onto the web in a few seconds. The user interface is minimal to stay out of your way, and most of the user experience takes place on the web. And as we did for the Google Chrome browser, we are going back to the basics and completely redesigning the underlying security architecture of the OS so that users don't have to deal with viruses, malware and security updates. It should just work.

Google Chrome OS will run on both x86 as well as ARM chips and we are working with multiple OEMs to bring a number of netbooks to market next year. The software architecture is simple — Google Chrome running within a new windowing system on top of a Linux kernel. For application developers, the web is the platform. All web-based applications will automatically work and new applications can be written using your favorite web technologies. And of course, these apps will run not only on Google Chrome OS, but on any standards-based browser on Windows, Mac and Linux thereby giving developers the largest user base of any platform.

Google Chrome OS is a new project, separate from Android. Android was designed from the beginning to work across a variety of devices from phones to set-top boxes to netbooks. Google Chrome OS is being created for people who spend most of their time on the web, and is being designed to power computers ranging from small netbooks to full-size desktop systems. While there are areas where Google Chrome OS and Android overlap, we believe choice will drive innovation for the benefit of everyone, including Google.

We hear a lot from our users and their message is clear — computers need to get better. People want to get to their email instantly, without wasting time waiting for their computers to boot and browsers to start up. They want their computers to always run as fast as when they first bought them. They want their data to be accessible to them wherever they are and not have to worry about losing their computer or forgetting to back up files. Even more importantly, they don't want to spend hours configuring their computers to work with every new piece of hardware, or have to worry about constant software updates. And any time our users have a better computing experience, Google benefits as well by having happier users who are more likely to spend time on the Internet.

We have a lot of work to do, and we're definitely going to need a lot of help from the open source community to accomplish this vision. We're excited for what's to come and we hope you are too. Stay tuned for more updates in the fall and have a great summer.

Wednesday, July 8, 2009

3Dfilter - 3D Model and Texture Search


3Dfilter.com is a new search engine which aims to make it simple to find 3d models and textures from the best warehouses. The site searches all of the popular model warehouses and stock photography websites and then displays the results with thumbnails all on one page which makes finding the perfect asset quick and easy.

You can also filter and sort the results in realtime by price, file format, author, title and other attributes as well as choosing to search only your favorite sources by clicking 'options'.

The developer of 3Dfilter also runs cadyou.com a moderated directory of free 3d models, textures and cad files under Creative Commons licenses all searchable through 3dfilter.

Pixar at SIGGRAPH '09

For over 20 years now, Pixar has been attending the SIGGRAPH conference. 2009 is no different and once again they’re one of the main events!

The world famous computer graphics exhibition will be held in New Orleans, Louisiana this year at the Ernest N. Morial Convention Center from August 3rd to August 7th. If you’re planning to attend, remember not to bring your portfolio to the Pixar booth because they won’t be taking it there. You’ll also want to pick up one of Pixar’s famous walking teapots!

Representing the studio this year will be animator/director Peter Sohn and 3D Supervisor Bob Whitehill. Sohn will have a talk about his directorial debut and how he got his vision on film. This presentation is followed by a screening of Partly Cloudy. Learn more about the August 4th event here. As one of the main presenters, Whitehill will be talking about how Pixar implements stereoscopic 3D into their movies without making it feel gimmicky. Alongside the presentations will be 3D screenings of Pixar shorts and clips from features such as Toy Story. Learn more about the August 6th event here.